Alex B Reynolds has been writing and producing comedic theatre in Chicago for 15 years. They have been a contributing writer for The Flaming Dames burlesque troupe, the Meet/Cute sitcom podcast, and the Paragon short play festival. Full-length plays include Old Hobbits Die Hard, Kings & Thrones & Shit, and The Incredible Hank for New Millennium Theatre Company. They are spending quarantine as dungeon master for a family DnD campaign, as a writer for Gateways, and a sleepless puddle of anxiety. This is “What We Do in the Cosmos”.
It wasn’t long into the 21st century that two things happened almost simultaneously – vampires were outed to humans as real, and space travel became commercialized. Anyone who was alive during that time remembers that it was…pretty rough. People were conditioned by enough natural and man-made disasters by that point in the early 2000s to accept our presence, but people were also scared to death and desperate to leave the planet. After a while, a combination of scientists, conservationalists and capitalists got together and educated the public on the benefits of not only our existence, but our contribution to the human condition. One of these contributions came in the form of space travel. It wasn’t feasible to send a human astronaut on a mission to Jupiter or beyond, because that would be at least a 10-year round trip. Vampire immortality came in handy for exploring the far reaches of space. Within a decade of the Space Vampire program’s inception, Earth was also given confirmation of life on other planets. The reaction of the humans that a Vampire made First Contact was…less than patriotic. And, to be completely honest, the reaction of the hungry Vampires coming across a living being after years in space was less than exemplary, either. But regardless of circumstances, making First Contact legitimized the Space Vampire initiative back on Earth, and suddenly a new class of our species was born.
Here’s the thing about Space Vampires: I don’t hate them. I envy them. They can be great explorers in the cosmos, not stuck down here in dank, dark castles hunting humans or eating rats. They get to be out in space! Exploring new planets, traversing new galaxies, meeting new alien species and feeding on them. Did you know that the USS Adventurer 2 vampires went to Rigel 7, fed on some of the aliens there, and ended up with flame powers? So cool. And the vampires on the USS Adventurer 4 went all the way to Marklar, fed on the Marklars, and within minutes could manipulate the fabric of time? No wonder most of the Space Vampires never come back – if i could bend time and shoot fire out of my hands, I wouldn’t want to come back to Earth, either. Feeding on humans just gives you, what – nourishment? A blood gut? Boring! And hey, another bonus – Space Vampires are all that much farther away from the Sun. The first Space Vampire mission found out that it’s only the Earth’s Sun that hurts us. It’s like Superman, only the opposite, and terrible. Space Vampires are up there traversing literally every other star in the galaxy and loving it because it’s not searing the flesh off their bones. I don’t understand how one star can do that to us while another star won’t, but that’s probably why I wasn’t a specially-selected NASA Space Vampire…until now.
Because space travel was so accessible, a person (or vampire) didn’t require a career of training in order to be approved for a mission. NASA never took vampire volunteers, however. Like with most things, we had to be invited. And I was. I received the embroidered invitation in the official government envelope, and even though I wasn’t due at Cape Canaveral for another week, I packed up and left that very evening. My
head was filled with possibilities. I couldn’t stay one more minute in a drab, dusty castle any longer. That being said, Florida is not a great place for Vampires. First of all, it is sunny all the time. That was definitely first on my list in terms of reasons to get off this planet and join the ranks of Space Vampires. So long, Sun. That kept a lot of our kind out of Florida, to be honest, which made the other significant problem the locals. When a person is as pale as we are in Florida, and wearing long sleeves and pants in 90 degree weather, the game is given away pretty quickly that there’s a Vampire walking through town. There was quite a lot of staring, screaming, but only a few slaying attempts. In general, the world had turned its back on the idea of slaying – it was definitely considered cruel and inhumane and akin to any other kind of vigilante justice enacted on humans by other humans. That didn’t stop some people from trying it anyway, but they were usually older and easy enough to put down. All that being the case, though, Florida was the best place on Earth to be right before leaving the planet forever.
When Orientation Day finally came, I was seated in a large conference room with 5 other Vampires that would be traveling with me on this particular mission. A mission briefing was placed in front of each of us. Apparently, there was a suspiciously rhythmic radar signal coming from a planet called Remulak. I could have sworn I heard the name before. Before I could think too hard about it, I read on: It was presumed that not only was the planet able to support life, but that it was already inhabited by a rich and intelligent culture. This was very exciting. For all the advancements and alien contact that has been made on Space Vampire missions, the statistic is that only 35% of the missions actually result in contacting intelligent life. The rest find remnants of what was once intelligent life, or they find only microbial life, or vegetation. After hearing about all the glorious accomplishments of other Space Vampires, we all secretly laughed behind their backs. More often than not, those Vampires also chose to stay on the new planets they found, too. What were they eating? Were these vegetable planets full of blood carrots or something? That actually didn’t sound so bad. But it didn’t matter, because I was going to Remulak with my team to engage with intelligent life. And feed on them for superpowers.
Our Orientation was led by a very official-looking member of the federal government. He was there to go over the bureaucratic nonsense involved with the mission, and most of us tuned out. He made us all sign release forms that I don’t think any of us took the time to read, but that ultimately boiled down to us not holding the government responsible for any space-related injury or death — the same kind of thing a person signs before they go horseback riding or bungee-jumping. He called us heroes and told us that our country thanked us for what we were doing, and once he collected the forms from all of us, he left. After a few more minutes, we were ushered out of the room by a Scottish brunette in a lab coat who brought us to a medical wing where we all had our blood drawn and rapid-tested. Whatever they were looking for, they found – or didn’t find – because the next step was fitting us all into our space suits. This whole process seemed to go rather quickly. I was expecting to spend a week or two doing training exercises, floating around in a zero gravity simulator, learning about what all the
buttons do on the space shuttle we would be in, but ultimately the Orientation took about 5 hours with a break for lunch. They had pig blood in little boxes with straws. I thought that was very charming, and I was told there would be more of those on the shuttle to last us the trip. After another speech by another official-looking government human in a suit, we boarded our shuttle: The Adventurer 20. My compatriots and I were strapped into our seats by technicians in overalls, the observation windows were all closed so that the Sun wouldn’t hurt us on the way out of the atmosphere, and soon it was just us and the shuttle. We barely spoke a word to each other before the countdown began. This was it. No more Earth. No more hiding from the Sun, no more humans trying to slay me, no more dark caverns and castles, no more eating rats or getting fined for hunting a human. Our time had finally come. The shuttle shook violently. I was pressed hard against my seat. Liftoff.
I don’t know how much time passed before things finally returned to normal. My head was throbbing. My muscles ached. I looked around, and the other Space Vampires – because that’s what we were now – were all breathing heavy sighs of relief. We had made it out of the atmosphere. A voice came on over the communication speakers in the cockpit telling us that the craft was traveling fast enough that we had already cleared the Moon. It would be safe for us to move around the shuttle, and even take in the view. We would reach Remulak in approximately six years. I took off my restraints. I wanted to open that observation window and see the stars that I had been avoiding all my life. I wasn’t the only one. One of the other Space Vampires was already at the window, holding the shade and looking at us with a showman’s grin of anticipation. Once we were all gathered around, he lifted the shade. And suddenly, I understood everything.
I saw three different stars at varying distances from our shuttle, two of them closer than the Sun had ever been. Scattered in open space between us and them floated almost a dozen other shuttles, each in different states of frost and decay, and each marked Adventurer 2, Adventurer 12, Adventurer 17, etc. I understood. Earth still had not made First Contact with an alien life form. Space Vampires never came back because they were here. In space. These other stars had the same effect on us that the Sun did, which meant NASA was, simply put, in the vampire slaying business now. As the fire filled my chest, I suddenly remembered: The Coneheads from Saturday Night Live. They were from Remulak. I laughed. And I burned.
Ryan Bond is a life long geek who is very active in Chicago’s genre-based performance and experience community. He currently serves on the Board of Otherworld Theater where he helps to bring high quality stories to life on-stage and on-line. In the past has served in leadership positions for Wildclaw Theatre, EDGE of Orion Theatre, Hartlife & Our Fair City. Ryan has helped to create Guardians of History (a family friendly voice-activated immersive educational game for Alexa/Google enabled speakers & screens), leads as a Cub Scout Master and Eagle Scout, been an SxSW panelist, appears on podcasts as a gaming/geek expert, an infrequent theater performer, a 3x NaNoWriMo winner, a marketing director for a Firefly-based board game and even opened a geek-themed bar!
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